2006 Demo Reel Shot Breakdown List
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My work: models, textures, UV layouts Tools: Maya, Photoshop, ZBrush Notes: low-poly models, hand-painted textures, background horse done in ZBrush Credits: original painting from “The Red Tree” by Shaun Tan |
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My work: models, shaders, concept drawing Tools: Maya, DarkTree Notes: subdivision, NURBS and polygon models Credits: HDRI data from Sachform Technology GbR |
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My work: models, textures, UV layouts Tools: Maya, Photoshop Notes: low-poly models, hand-painted textures Credits: original painting from “The Lost Thing” by Shaun Tan |
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My work: models, shaders, textures, composition Tools: Maya, DarkTree, Photoshop Notes: subdivision and polygon models, PaintFX tree, hand-painted sky texture, last shot is of a DarkTree shader network Credits: reference sculptures by Heather Baker and Ann P.
Smith |
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My work: some models, all textures, all UV layouts Tools: 3ds Max, Photoshop Notes: optimized and rebuilt geometry, all shots are in-game Credits: stadium belongs to Super Mario Strikers by Next Level Games |
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My work: models, textures, UV layouts Tools: 3ds Max, Photoshop Notes: Credits: concept by Next Level Games
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My work: models, textures, UV layouts Tools: Maya, Photoshop Notes: Credits: concept art by Feng Zhu |
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My work: model, texture, UV layout Tools: 3ds Max, Photoshop Notes: low-poly model (550 tris) Credits: concept by Next Level Games |
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My work: texture Tools: Photoshop Credits: concept by Next Level Games |
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My work: models, textures, UV layouts Tools: 3ds Max, Photoshop Notes: poly reduction from 2050 tris to 660 tris |
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My work: life drawings Tools: pencil Notes: pose times as shown |
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My work: paintings, reference photo (kitchen) Tools: Photoshop, Painter Credits: reference photo (houses) by Elzbieta Kaminska |
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My work: painting, concept, reference photo (donkey) Tools: Photoshop
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Music: “La Lettre d’Explication” by Yann Tiersen.